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Traincraft 1.6.4
Traincraft 1.6.4




traincraft 1.6.4

It will not activate on the Redstone current emitted directly from a Signal Receiver Box. Additionally it can be powered via Redstone to emit an Aspect chosen via a GUI.

traincraft 1.6.4

Placing two Receiver Boxes next to a Controller Box will cause the Controller Box to send the most restrictive Signal Aspect between the two. This enables a single Block Signal to control multiple Switch Motors or Distant Signals. Multiple Controller Boxes can be placed next to a single Receiver Box. Signal Controller Box This box can be placed next to a Signal Receiver Box and will then send the Signal Aspect from the Receiver Box to a paired Receiver. If placed next to a Signal Controller Box it will transmit the Aspect to it as well. When paired, you can open a GUI to pick which Aspects should emit a Redstone current from the Box. Signal Receiver Box This box can be paired with any Controller. Switch Motor Powered by either Redstone or a Controller, this block is placed adjecent to a Switch Track to control its orientation. The bottom light is basically a Receiver that can be paired to any Controller. The top light is a Block Signal and can be paired with any other Block Signal and functions as the Controller. Dual-Head Block Signal Combining a Block Signal and a Distant Signal, it possess two lights. Can also be used in Stations or CTC centers if you are creative. Useful for indicating the status of the next Signal Block or a Diverging Line. As stated before, this is used to display the aspect of another signal. When paired it will display the same Aspect as the paired Controller. Distant Signal A simple Receiver that can be paired to a Controller. Best to avoid such configurations as there is no guarantee they will remain valid between updates. If two rails are equidistant to the signal, the exact rail picked will vary on the implementation of the search algorithm and will not be defined here. When searching for a rail, it will look below it first, then one tile to either side, and then finally two tiles to either side. You need not place the signal on both ends in the same configuration relative to the rail, all that matters is that the rail forms a straight line between the two signals.

traincraft 1.6.4

The exact distance it can be from the rail is somewhat hard to define, but it must be within two tiles horizontally, and four tiles vertically. It must be placed near a rail in order to form a valid Signal Block. This signal will form the heart of your Signalling System. Diverging Line A track that splits from the main line and travels in a new direction.Īnd now we have the real meat of the Signalling System, the Signals and devices operated by them.īlock Signal The most basic Signal, both a Block Signal and a Controller. Main Line The primary track, for our uses it will usually refer to a straight section of track. This can be used to display the status of Block Signals you could not normally see, such as the status of a Diverging Line or the status of the Signal Block after the current one. Distant Signal A Signal that functions as a Receiver to display the state of the paired Controller. If the Signal Block is still invalid, the pairing will be cleared and they will revert to the Red Blink state. In the case of a failure, it will wait another 4 minutes before checking the Signal Block again. They only function is pairs, and every 4 minutes check the validity of the Signal Block they define. Block Signal A Signal that can paired with another Block Signal to define a Signal Block. These would be Distant Signals, Switch Motors, and Receiver Boxes. Receiver A device that can be paired to a Controller in order to trigger different behavior on different Signal Aspects. All Block Signals function as Controllers. Controller A device capable of transmitting a Signal Aspect to a Receiver. Yellow that the minecart is moving away from the Signal, and Red means that a minecart has either stopped in the block or is moving towards the signal. Green indicates that no minecart is in the Signal Block. Blink states are currently only used to indicate Signal Block pairing state (pairing and unpaired respectively). Possible states in order of least restrictive to most restrictive are Green, Blink Yellow, Yellow, Blink Red, Red. Signal Aspect Basically the current state of a Signal. Slopes are valid, but there are some considerations that need to be taken into account. Any deviations or breaks in the line between two signals will render the Signal Block invalid. Currently you can only define straight sections of track as a Signal Block. Can be quite long, they can even extend beyond the chunk loading boundary. Signal Block The length of track between two paired Block Signals. To those of you familiar with railroads, you may recognize some of these terms:






Traincraft 1.6.4